



When the Guild created the Death Marshals Department to directly combat the Resurrectionist threat in Malifaux few were willing to lead the Marshals in their grim task. The weapons wielded to combat the undead corrupt their users just as foully as necromancy corrupts its practitioners, and each qualified candidate was unwilling to give up his humanity for the Guild. That is, until a woman stepped forward and volunteered for the command. Her true name remains as much a mystery to the Guardsmen outside of the Death Marshals as the source of her blindness. Whatever took her sight, the rumor goes, blessed her with supernatural senses and also granted her the ability to resist the necromantic influences that slowly corrupt every other member of the Death Marshals Department.
Lady Justice is tireless in her hunt for Resurrectionists in the City. She and her Death Marshals are called on the scene when evidence of necromantic rituals, or some chance encounter with the undead, have exhausted the Guild Guard's resources. Once on the trail of a Resurrectionist, Justice does not tire and does not give up until her suspect is in her custody, or is no longer able to pose a threat to the residents of Malifaux.
Lady Justice works best when fighting Crews containing Undead models. Against Crews that do not contain Undead models she is an excellent close combat fighter, as well as capable of denying Counters created by the elimination of models. She is able to inspire other models with her melee attacks and can also remove penalties to ranged attacks friendly models suffer from enemy effects.
The best place to start collecting a Lady Justice Crew is with The Death Marshals which should give you enough models to play a small game. If you want to expand on this Lady Justice can hire most models in the Guild range. Below are a few suggestions, but what you choose is up to you.
Lady Justice's totem allows her to cycle through cards in her hand as well as being able to case one of her spells.
The Guild's Excutioners are armed with two huge claws to rip apart the enemy. They also love their job so much that when they have execute a heathen they are revitalised and ready to run into the fray again.
The Guilds largest construct the Peacekeeper is a formidable piece of technology, armed with a huge claws and a Spear gun that can drag enemy to you.
A member of the infamous Ortega family who specialises in giving ranged support.






