The Malifaux Record
VOL. IV.FRIDAY, JANUARY 24, 115PFNO. 36.
The Guild

Lady Justice

When the Guild created the Death Marshals Department to directly combat the Resurrectionist threat in Malifaux few were willing to lead the Marshals in their grim task. The weapons wielded to combat the undead corrupt their users just as foully as necromancy corrupts its practitioners, and each qualified candidate was unwilling to give up his humanity for the Guild. That is, until a woman stepped forward and volunteered for the command. Her true name remains as much a mystery to the Guardsmen outside of the Death Marshals as the source of her blindness. Whatever took her sight, the rumor goes, blessed her with supernatural senses and also granted her the ability to resist the necromantic influences that slowly corrupt every other member of the Death Marshals Department.

Lady Justice is tireless in her hunt for Resurrectionists in the City. She and her Death Marshals are called on the scene when evidence of necromantic rituals, or some chance encounter with the undead, have exhausted the Guild Guard's resources. Once on the trail of a Resurrectionist, Justice does not tire and does not give up until her suspect is in her custody, or is no longer able to pose a threat to the residents of Malifaux.

Overview

Lady Justice works best when fighting Crews containing Undead models. Against Crews that do not contain Undead models she is an excellent close combat fighter, as well as capable of denying Counters created by the elimination of models. She is able to inspire other models with her melee attacks and can also remove penalties to ranged attacks friendly models suffer from enemy effects.

Starting Lady Justice

The best place to start collecting a Lady Justice Crew is with The Death Marshals which should give you enough models to play a small game. If you want to expand on this Lady Justice can hire most models in the Guild range. Below are a few suggestions, but what you choose is up to you.

  • Scales of Justice

    Lady Justice's totem allows her to cycle through cards in her hand as well as being able to case one of her spells.

  • Executioner

    The Guild's Excutioners are armed with two huge claws to rip apart the enemy. They also love their job so much that when they have execute a heathen they are revitalised and ready to run into the fray again.

  • Peacekeeper

    The Guilds largest construct the Peacekeeper is a formidable piece of technology, armed with a huge claws and a Spear gun that can drag enemy to you.

  • Nino Ortega

    A member of the infamous Ortega family who specialises in giving ranged support.

Death Marshalls set comes with

Who Are the Ortegas?

Who exactly lives in Latigo, the Ortega compound outside the City? Where did these "Neverborn Hunters" come from, and what credentials do they possess that the Guild has granted them carte blanche to wage a secret war against the Neverborn in our names? Elex Brentmoore's Editorial inside.
 
Turn to page 7 for Full Article

Witch Hunters Exceeding Authority?

A dramatic increase in arrests by the Guild's Witch Hunter Elite Division has City residents questioning the Division's policies. Sonnia Criid, head of the Witch Hunters, has declined comment on the matter, citing an ongoing investigation as reason for the increase.
 
Turn to page 5 for Full Article

Guild Fights the "Grafter" Menace

"Grafters," or individuals illegally combining human body parts with Construct mechanisms, are the latest group to be targeted by the Guild's Elite Divisions. Its newest Division, the Flesh-Construct Grafting Illegality Division - or Grafting Division as it is known as unofficially - is relentlessly pursuing these scofflaws under the direction of its commander, C. Hoffman.
 
Turn to page 9 for Full Article